Ok, that got long. How about some dungeon maps?
Week 15: Players further exploring Sanctuary will find this level a little drier…for now. The strange people that lurk here are very protective of their home and their worship. Few among them can explain the actual theology of these creatures, and they seem to practice out of instinct and ancestral fear. Whatever they believe, it does seem to give them power.
Week 16: I was struggling a little bit with a way to keep this level interesting from a cartographic angle, beyond the usual weird dungeon/weird creature tropes. This goes back to my previous blog post about dungeon connections. So, what if different parts of this level are connected by a swift underwater river? It would provide sustenance for these people, and may be viewed as a divine gift in itself. But, what if it is also a deadly proving ground? Young warriors must pass this test to earn The Gift, and adventurers passing through this area may be challenged to a grueling race for survival.
Week 17: This spread format works a little better here than on the previous level. This bit in particular ties the rest of the level together by looping the river back on itself. Where does it start? Does it end? There are some fun and useful treasures to be found here if the PCs can navigate the river race safely. Previous dungeon levels may hold the means to do this. Satisfyingly, April 30th was a Sunday, so the month wraps itself up nicely on this page.
Week 18: And now for something completely different. What can you do to break up the monotony of a punishing, dark, wet megadungeon? Turn level 5 into a hexcrawl through a vast sprawling garden floating deep below the surface of the ocean. The Floating Gardens were always part of the plan, but never like this. The gardens surround the central shaft of the dungeon and mark a major transition to the lower half. I quickly realized this area will require a lot of extra work and some new procedures to think about, but I love how much it changes the feel of everything that has come before. It should make for a fun surprise when discovered.
This post has been converted from a previous Substack post and dated accordingly. Please let me know if it seems like something got lost or if you find any major formatting issues.
As always, thanks for reading! Please share and comment if you’d like. I’d love to hear your thoughts on art, process, and megadungeons.
Andy
No comments:
Post a Comment